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Jewel tutorial by liiga Jewel tutorial by liiga
This is a tiny tutorial to illustrate how I draw jewels. The principle is very similar to the one used in the eye tutorial. This tutorial uses Ulead Photoimpact 8 and Corel Painter 8 - mind you, Photoimpact can be left out, because I only used it for the case surrounding the gem itself. Painter can be replaced by any program as well - even MSPaint, if you've the patience it takes. =P

Here's how it's done.

1) The case is drawn using vectors in Ulead Photoimpact. (See chain tutorial for more detailed explanation on how to do that.) It is saved in a .psd file, and opened in Painter.

2) Zoom blur ('Effects' -> 'Focus' -> 'Zoom blur') is applied set at 0%. That softens the hard pixelated edges that vectors tend to occasionally produce in Photoimpact.

3) Motion blur ('Effects' -> 'Focus' -> 'Motion blur') is applied, with radius set at 1.00, thinness set at 1%, angle set at 174. Angle was chosen by experimenting and seeing what fits best.

4) Saturation ('Effects' -> 'Tonal control' -> 'Adjust color') is increased by something around 20% to bring out the color a bit.

5) Now it gets more interesting. Create a new layer, and color it with a brush so that it covers the area inside the case entirely and also goes a bit outside it - make sure it doesn't go outside the outer edges of the case though. Now, apply a layer mask ('Layers' -> 'Create layer mask from transparency') to make sure that it stays exactly that big. Now, put that layer behind the layer on which the case is.

6) Pick a lightsource. In this case, the lightsource is that round thingy with an artistic improvisation of rays around it. I drew a line through the lightsource and the centre of the jewel to illustrate how the location of reflections is determined. Of course, that's on a separate layer. XD

Now, go against the common sense - don't put highlight where the light from the lightsource hits the surface of the jewel. Instead, put a highlight where it would hit the Inside of it! In this case, it's the bottom part of the jewel. The top part gets some shading to bring out the highlights and to account for the shadow that is cast by the jewel's case.

Important: Don't even think of shading with dodge/burn here. Don't even shade with lighter/darker hues of the same exact color! Here I imagined the light would be warm (in most cases it will be warm) and added some yellows to the highlights and some cooler greens to the shadows, and some warmer greens at the very edge of the shadow to add some extra punch. If you had light of cool color, the highlights would get blues added to them, etc.

7) Now add the reflection on the surface of the gem. It is located on the line that is drawn through the lightsource, the centre of the jewel and also the inner reflection. What happens is, that the light first hits the surface of the jewel (that's the reflection we're adding now), then goes through it (provided it's at least somewhat transparent jewel, of course!) and creates that inner reflection. Therefore, the reflection on the outside will usually be stronger and more focused. Just How sharp you make it depends on how smooth the jewel's surface will appear. In this case I went for a less smooth surface (or a lightsource of very strange shape), and made a reflection with relatively soft edges.

8) This step is optional, you might not want to tinker any further. If you look carefully at the edges of the jewel, I added small reflections from the case. At the bottom where the case is very light, I added a small edge of light on the surface of the jewel, and at the top I added a small dark edge. Likewise, I added a few tiny greenish reflections on the case itself, that are also located on the line drawn through the reflections and the lightsource. This step is basically meant for integrating the two parts of the drawing a bit more.

Well that's about it! Apply the layer masks (so you don't have spare masks hanging around and taking up disk space).

Oh yes, a note: all shading was done with actual colors, and no grayscale was used. Even the surface reflection uses very pale blue, yellow and red colors. White and black (and gray) flatten the image, so avoid them when possible.
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Emeraldddd Featured By Owner Apr 18, 2012  Student General Artist
This was very useful! Thank you <3
Raidell Featured By Owner Feb 1, 2011  Hobbyist General Artist
Great! This maes gems that seem complex a lot easier to shade!
Dark-Momento-Mori Featured By Owner Oct 13, 2010  Professional Digital Artist
Useful stuff!! Thank you! I was having a lot of trouble trying to figure it out on my own.
bleat31337 Featured By Owner Sep 4, 2010  Professional General Artist
this came in super duper handy

LinBird Featured By Owner Aug 29, 2010
this is vary helpful thank you!
Aeternitatis-Tristis Featured By Owner Jun 1, 2010  Hobbyist Digital Artist
oxo oow thanks for it!
DarkAngelOfSilence Featured By Owner Apr 20, 2010  Hobbyist Digital Artist
Love the tutorial! :meow:
Mizutori Featured By Owner Jan 2, 2010  Hobbyist Digital Artist
This is super useful! I'll fav it for future reference! :la: Thanks for making it!
KarenMcDade Featured By Owner Aug 21, 2009  Professional Interface Designer
Thank you! :)
sandeepsinghyadav Featured By Owner Mar 28, 2009  Professional Interface Designer
cool stuffffffffff....
Scarlet-floweret Featured By Owner Dec 18, 2008  Student
mmm.... thank's!!!
bruiserwoodz Featured By Owner Oct 24, 2008  Student Traditional Artist
Wow this helps me so much! I'm trying to do a victorian dress studded all over with jewels XD so thanks!
lionsilverwolf Featured By Owner May 30, 2007  Professional Digital Artist
Thanks for posting that, it helped me a lot with the jewels on my dragon, even though I just used the picture and I work in photoshop :XD:
Felfreak Featured By Owner Jan 18, 2007
Neat... but what if you need really tiny, really shiny little things? Like little bits of diamonds or glitter or something?
liiga Featured By Owner Jan 18, 2007
For tiny, TINY thingies, usually two highlights do the trick - one for where the light hits the surface, and one where it reflects from inside the diamond. They can vary in color/brightness to imitate density and/or color. Or if they're really, REALLY, tiny, just some scribbles with little bright dots.
Sirielle Featured By Owner Jan 15, 2007   Digital Artist
Thank you for tutorial!
liiga Featured By Owner Jan 15, 2007
Anytime! ^^
Sirielle Featured By Owner Jan 15, 2007   Digital Artist
Thank you for tutorial!
Lilabelle Featured By Owner Dec 18, 2006   Digital Artist
Now this is helpful! I like it when artists make tutorials for even the smallest things, like colouring jewels. It help for all the tiny details that are sometimes so difficult. Nice and clear pictures that say a thousand words, even though the tehnique's written out underneath! Faving!
moonstruckdragonlass Featured By Owner Feb 12, 2006
wow- Thanx! i've been looking for a good gem tutorial ever since i lost the last good gem tutorial i had... the picture alone is WORLDS of help, as i intend to try this using photoshop. *nods* thanx again!!! :D
SolidAhmed Featured By Owner Jul 14, 2005
nice :)
jimzip Featured By Owner Sep 2, 2004  Professional Digital Artist
I love all these tutorials, thank you very much for putting the time and effort in to them!
This one is expecially useful, I just wish I could apply it to my 3D stuff... :confused:

Jimzip :D
Lanielle Featured By Owner Aug 29, 2004
Thanks for great tutorial!
Pyrra Featured By Owner Aug 28, 2004  Professional Writer
Thanks... I've tried to paint a jewel once, maybe... but this explains what I did wrong.
rykos Featured By Owner Aug 28, 2004  Hobbyist General Artist
Excellent tutorial, just like the others. Very detailed and efficient.

You're inspiring me -- to make some PI tutorials. =P Hmm.. I think I'll post the sword I made with the path-tool later too. :)
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Submitted on
August 28, 2004
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